The Wellbeing Edition | Travel Game
This game helps people who feel overwhelmed and stressed reconnect with the world more simply.
Take a moment for yourself—grab this pack, keep it with you on the train car, on walks, or at home, and follow the directions when you need a well-being boost.
Our misdirections are either free or very low-cost activities that you can do wherever you are to help keep you active and encourage you to take notice, connect, learn, and give.
As with all Getting Lost games, ideas and feedback are sourced from the Getting Lost crew on Facebook, subscribers, purchasers and players of Getting Lost games. Special thanks to Kat, Tanea, Talia, Briar, Tess, Esmeralda, Rach, Jesse, Eliza-Ann, Linley, Debra, Amie, Amy, Karen, Liz, Sue, Krystal and Serena who have had their misdirection suggestions included in this exceptional edition of the Getting Lost Game and Karly from Greytown Honey who said "I've got this great idea - how about a Wellbeing Edition?"
The cards measure 91mm x 55mm. They have misdirection cards on one side and NZ and Australian locations (known as inspiration cards) on the other side. All these locations can be found on our blog so its perfect for a little holiday inspiration and dreaming.
Want to customise your game? You can add one of the Getting Lost suitcases in your favourite colour. The suitcases fit 45 cards and are great for combining packs and taking them out and about.
Please remember to play the game responsibly and make sure that you stay safe and able to get yourself back home at all times.
Features |
Recommended for all ages | Average Game Time: 4+ hours | Stand Alone | Mostley Activities with a few directions | Can be used as a group or solo | Number of Cards in this pack 30.